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The Difficulty Class for a saving throw against a cleric's spell is 10 + the spell level + the cleric's Wisdom modifier.

Cleric Spell List
Animal Domain Spells
Healing Domain Spells

Prepared Spells
7 - 0 Level Spells


  • Mending: Makes minor repairs on an object.
  • Guidance: +1 on one attack roll, saving throw, or skill check. [x3]
  • Read Magic: Read scrolls and spellbooks.
  • Detect Magic: Detects spells and magic items within 60 ft.
  • Detect Poison: Detects poison in one creature or object.
  • Light: Object shines like a torch. [Race]

  • 7 + 1 - 1st Level Spells


  • Sanctuary: Opponents can’t attack you, and you can’t attack. Will 17 Negates. [+2]
  • Bless: Allies gain +1 on attack rolls and saves against fear.
  • Deathwatch: Reveals how near death subjects within 30 ft. are.
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  • 6 + 1 - 2nd Level Spells


  • Hold Person: Paralyzes one humanoid for 5 Rounds. Will 20 + Negates.
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  • 4 + 1 - 3rd Level Spells


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  • Prayer: Within 40 ft, allies +1 bonus on most rolls, enemies -1 penalty for 5 rounds. Will Save 22 Negates.
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  • 3 + 1 - 4th Level Spells


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    delicere: (Default)
    Avaleen

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